Setshowfps
WebsetShowFPS (bool show_fps) Sets whether the 2D overlay text showing the framerate of the window is displayed or not. More... float getFPS const Get the current rendering framerate. More... void renderView (int xres, int yres, pcl::PointCloud< pcl::PointXYZ >::Ptr &cloud) WebsetShowFPS(false); If you don't want to display the fps you can use this code. Customizing window size setSize(100, 100); // or setSize(new Dimension(100, 100)); You can customize the window size by invoking setSize. The first argument refers to the width, and the second refers to the height. Customizing window location
Setshowfps
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WebC++ (Cpp) QWidget::setSizePolicy Examples. C++ (Cpp) QWidget::setSizePolicy - 30 examples found. These are the top rated real world C++ (Cpp) examples of … WebThe following examples show how to use org.newdawn.slick.GameContainer#setShowFPS() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
WebHow to Enable FPS Counter with Nvidia GeForce Experience? In this tutorial, I show you how to display FPS when playing a game on your computer. Turning on an... WebTo display the FPS which the video sequence is processed at pass in true to #setShowFPS(boolean), Most used methods. getWindowManager; hideProgressDialog. Dismisses the progress dialog. Can be called even if there is no progressDialog being shown. openConfigureCamera.
WebaddArrow(const P1 &pt1, const P2 &pt2, double r, double g, double b, const std::string &id="arrow", int viewport=0): pcl::visualization::PCLVisualizer: addArrow(const ... WebSets the background color of this component. The background color is used only if the component is opaque, and only by subclasses of JComponent or ComponentUI implementations. Direct subclasses of JComponent must override paintComponent to honor this property. It is up to the look and feel to honor this property, some may choose to …
WebStructure from Motion pipeline implementation using RGB-D images - SfM/Viewer.cpp at master · swook/SfM
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